Spell
QuickCrusadia Power
Archetype:
Crusadia
View:
3537
Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn.
Crusadia Power — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 42 · Deck: 45 · Meta: provisional
- Primary role: Utility · Secondary: Negation/Interaction
Why it scores here
Crusadia Power is a one-card protection spell: it makes one 'Crusadia' monster immune to opponent card effects for a turn, costing a card for no board gain. The score comes from its live accessibility in the Crusadia decks (in 400 of 400 sampled decks), not from any conversion power, since no combo boards were supplied. Its effect is confined to one monster per turn and to the Crusadia theme, so its portability and resilience are limited. The card's presence in nearly every Crusadia list is treated as deck fit, not as evidence of intrinsic strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Quick-Play spell carried in 400/400 decks at an average of 1.59 copies; the Quick-Play race suggests it can be activated on the opponent's turn (inference from race and recorded deck use) (observed/inferred). |
| Combo & Conversion | 20 | Text only: it protects a monster but builds nothing, and no combo boards were supplied (verified text, no observed combo data). |
| Resource Economy | 20 | A protection spell that costs a card with no return, so it sits below even: a pure -1 that buys defense (verified from text). |
| Effect & Interaction | 40 | Defensive protection against opponent card effects for one Crusadia monster; it is not removal or negation of the opponent's cards (verified text, inferred strength). |
| Material Utility | 10 | Spell card with no material or body value; it does not contribute to Summoning (verified from card type). |
| Resilience & Flexibility | 35 | Limited to one Crusadia monster per turn and exposed to opposing negation as a spell (inference from text and card type). |
| Deck-Building Efficiency | 55 | One to three copies in Crusadia lists; theme-restricted but not a garnet or lock, so the slot cost is moderate (observed copies distribution). |
Calculation
Weight profile: Utility / no clear role (default profile); no role blend applied. Intrinsic ≈ 42, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Near-universal inclusion in Crusadia decks (400/400 sampled), so it is a consistent support piece
- Quick-Play timing gives flexible protection on the opponent's turn
- Clear, single-use wording with no fiddly timing
Weaknesses
- Converts nothing into board or card advantage on its own
- Costs a card for a defensive effect only, with no refuel or follow-up
- Restricted to one Crusadia monster per turn and to the Crusadia theme
- Vulnerable to opposing negation as a spell
Counters / choke points
- Opponent negate or spell-negation effects that stop the activation
- Opponent effects that target a different monster or the Crusadia body after the activation window
Best use
Protective support for a Crusadia monster against opponent card effects. Decks: Crusadia (archetype 646, gameplay 7), Crusadia (archetype 1279), Crusadia (archetype 253, gameplay 4). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Target 1 'Crusadia' monster you control; it is unaffected by card effects this turn except its own; once per turn; Card type Spell with Quick-Play race; Present in 400 of 400 sampled decks at 1.59 average copies
- Observed: Copies distribution: 246 decks at 1 copy, 73 at 2, 81 at 3; Archetype inclusion: 100% in archetype 253 and 66.7% in archetype 646 (StatisticsCard); Top partners are Crusadia monsters at 99.8% co-occurrence
- Inferred: Activatable on the opponent's turn because of Quick-Play race; Strength is limited to a support role because the effect protects but does not build or disrupt; Deck synergy is high because it is part of the Crusadia core rather than because it is independently powerful
- Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) no rulings data supplied for timing edge cases






